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I founded Illos, a free library of isometric illustrations, and Illos Pro, a paid AI skill that makes new ones in your brand.

Details

Role
Founder
Timeline
2026

Overview

Illos is an isometric illustration library where every piece is computed SVG, and the library is free to use. Illos Pro is a paid AI skill that produces on-brand assets, so a team can get a new illustration without waiting on a designer. I'm the founder. Public launch: October 20, 2026, on Product Hunt, X, LinkedIn and Show HN.

Three looks, one system.

What it is

A library of isometric illustrations where every piece is computed SVG, not a drawn file. The library is free. Illos Pro is the paid part: an AI skill your coding agent uses to make new pieces in your brand.

Vector search float field(vec2 p, float t) { float v = 0.0; vec4 C[4]; C[0] = vec4(540.0, 118.0, 52.0, 0.62); C[1] = vec4(585.0, 330.0, 64.0, 0.85); C[2] = vec4(350.0, 398.0, 40.0, 0.5); C[3] = vec4(664.0, 214.0, 32.0, 0.42); for (int i = 0; i < 4; i++) { float ph = TAU * t / T + float(i) * 1.7; v += blob(p, C[i].xy + vec2(7.0 * cos(ph), 6.0 * sin(ph)), C[i].z * (1.0 + 0.08 * sin(2.0 * ph)), C[i].w); } float heat = max(1.0 - sm(0.0, 0.6, t), sm(2.8, 3.3, t)); v += blob(p, vec2(318.0, 222.0), 60.0 * (1.0 + 0.06 * heat), 0.8 + 0.45 * heat); vec2 S = vec2(62.0, 318.0); vec2 D = vec2(212.0, 222.0); float u = clamp((t - 0.8) / 1.8, 0.0, 1.0); vec2 q = t < 0.6 ? D : mix(S, D, ease(u)); float k = t < 0.6 ? 1.05 * (1.0 - sm(0.0, 0.6, t)) : 1.05 * sm(0.6, 0.9, t); float speed = (u > 0.0 && u < 1.0) ? sin(3.14159 * u) : 0.0; vec2 dir = normalize(D - S); v += blob(p, q, 24.0, k); for (int s = 1; s <= 4; s++) v += blob(p, q - dir * 16.0 * float(s), 24.0 - 4.0 * float(s), k * speed * (0.55 - 0.12 * float(s))); if (t > 2.6 && t < 3.95) { float R = 30.0 + 320.0 * sm(2.6, 3.9, t); v += 0.42 * (1.0 - sm(2.6, 3.95, t)) * exp(-pow(length(p - D) - R, 2.0) / 260.0) * (v > 0.05 ? 1.6 : 1.0); } if (hash(floor(p / vec2(7.0, 9.4)) * vec2(7.0, 3.0)) > 0.992) v = max(v, 0.3); return v; }
Live on this page, not a recording. Shader: vector search. Hover to play it again.
Event broadcast
HUD: signals.
Queue Jobs line up on a belt, and the worker takes the next one in as the line moves up.
Isometric: queue.

The problem

Ask an AI for the same illustration on Monday, Tuesday and Wednesday and you get three different hands. Fine for one image. Useless for a product, where every page has to look like it came from the same place.

Same prompt, first result each side: without the skill, then with it.

Illos Pro

So I made the style the product. You set Illos up once, then ask for what you need in plain words, and the agent draws it in your theme instead of guessing at a new one.

Checkout to first illustration in five steps.

One system, several looks

The same system draws clean line work, shader fields and HUD-style scenes, in light or dark, so the library fits more than one brand.

One chip, HUD to Shader.
Shader: attention layers.
HUD: a body scan.

Launch

Public launch: October 20, 2026, on Product Hunt, X, LinkedIn and Show HN.

The launch film, with sound.